His boyhood fascination with video games, films and architecture eventually led to his research and development of “spatial concepts” in virtual reality and digital architecture. His project researching the metamorphosis of spaces as time passes captures the special temporary nature of spaces of which ordinarily we would take no notice. His work, based on this idea, allows the viewer, by time and by perception, to see the uniqueness of spaces, for example, of outdoor buildings and park benches, staircases and sections of rooms.











